Core concepts

Docs Documentation

Core concepts

Stories, scenes, shots, layouts, stages, the call sheet, shows, presets and rules — what each one is and how they fit.

Wunderframe borrows its words from film and live production. Once you know nine of them, every screen in the app makes sense.

Create: what screens show

Stories

A story is what a screen plays: a list of scenes in order, looping. The story page lists the chapters it plays; Playback order is where you set per-story timing and when each chapter plays — or how long it plays (two minutes of TV after the news). A story of one shot plays it once and then stays on screen; see Loops and continuity.

Scenes

A scene is a reusable chapter. Scenes live in the workspace’s scene library, not inside one story, so the same wayfinding scene can appear in the lobby loop and the conference loop. Change the scene once and every story that uses it changes.

Reusing a scene in a story can carry settings for that story only: how long its shots hold, which shot it starts on, and when it plays — only in the morning, or only on weekdays. When a story needs its own version, make a private copy from its chapter card to break the link and keep the content.

Shots

A shot is a timed composition inside a scene: blocks on a canvas, each with its place, size and time on the timeline — video clips, captions, stills, widgets and presenter blocks. Shots cut or transition to the next with a fade, morph, blur, zoom, slide, push or wipe.

Layouts

A layout is the frame around your shots: a background, a logo, a clock, a ticker. A shot links to a layout rather than copying it, so changing the layout re-skins every linked shot. A shot can still opt out — use its own background, hide one layout block, or mute the layout’s audio.

Templates and records

A template is a scene whose text has blanks such as {title}. A filled scene plays the template’s design with its own values, and those values can come from a record an outside system keeps current. Read more about templates and data.

Rules

A rule is how a block changes itself: while these conditions hold, it looks like that. Appear at 18:00, dim at night, turn red in the last five minutes, hide once the speaker is on. A rule never edits the block, so when the conditions stop holding the block is itself again — there is nothing to undo.

Conditions read sensors: the clock, the date, a data value, the playhead, the live session. A meaning you use more than once becomes a named condition, defined once in Settings so twenty rules cannot drift apart. Rules are how a room runs itself between the moments that need a person — see Screens that change themselves.

Plan: where and when it plays

Stages

A stage is a screen, projector, kiosk or video wall. It has a shape, a rule for shots of another shape, and optionally the flag that it plays presenter audio. Stages sit in rooms — a hall, a breakout room, the lobby — and a presenter session plays on the screens of its room.

Call sheet

The call sheet is the routine: which story plays on which stage, on which days, in which time window. Times are local to the room, so “11:30” means 11:30 in the venue all year round. Dayparts such as Morning and Noon make a day plan easy to read and change in one place.

Shows and presets

A show is a run of show for an event day, stepped through cue by cue: GO puts the next cue live, Back restores what was live before. A preset is a saved setup of the venue you reuse in cues or pin on the live board as a one-click button.

Run: controlling it live

The live board shows every stage and what it plays now, always worked out in the same order:

  1. A live take — something an operator, a cue or a live session put on the stage.
  2. The call sheet — the booking for this moment.
  3. Nothing — the stage is idle.

A session is a dated slot in which a remote presenter appears live inside a scene you designed. Read the presenters guide.